Forum: Poser - OFFICIAL


Subject: IsV4 more popular than V3?

imagination304 opened this issue on Jul 29, 2007 · 51 posts


dogor posted Thu, 02 August 2007 at 3:07 AM

I hear people complain about the length of V3's legs and other features of the mesh shape too. It really comes down to the mesh and the cr2 ultimately. Limits pester me. I have to take the time and reset the values. I figure given time the problems with V4 will get ironed out or worked around. If the mesh design will handle it, most any face shape can be achieved by the masters of morph. Then comes the real test. When the characters mouth opens will the mesh tear apart or fold in some funky way? I agree with Angelouscuitry. "The figure isn't ripe yet". I purchased it and a few add-ons and she looks good on the joints when posed. Certian things were never improved like the addition of toe bones. How much more strain does that add if any to have bones in the toes instead of morphs? I don't notice a problem with Judy or Jessi or the new G2 line or Miki( Not saying they're perfect in every way either). The advantages of a realistic foot pose having the bones in the toes are an improvement to a figures over all performance. Placing it in a pointy shoe is easy and all within Poser and not an export to create a morph or having to load one. You can even scale length, width, hidth for unique shapes with bones. V3 is just as lame in that area. I brought out earlier the broken ankle look when bent (very fake looking). Not rants, Observations. My opinion, it's clear improvements that could be made. On both figures maybe. I like bones better than morphs whenever possible and I'd like the option of limits or no limits when I load the figure. It's a hassle turning them off. You get what they make though. Maybe somebody supplies a fix for it, maybe not. Or you do it yourself if you have the programs and know how. There's a lot to know. The programs cost. Some make money doing it. One man's trash can be another man's treasure.