Forum: Poser - OFFICIAL


Subject: Removing the lumpy bits from Models ?

mrsparky opened this issue on Aug 01, 2007 · 34 posts


EnglishBob posted Thu, 02 August 2007 at 6:35 AM

Attached Link: http://www.buckrogers.demon.co.uk/3d/3d.htm

> Quote - Splitting the vertices in UVMapper Pro did the trick.  Looks good now.

I'm not sure I'm following this. According to the screenshot in mrsparky's post, he has UVMapper Pro already (Classic doesn't have those options). What did you do that was different, Sam? Or do I just need more sleep..? Anthony Appleyard's detriang utility is sometimes effective in cleaning up highly triangulated meshes - but it can't be relied on to avoid long thin facets, since the algorithm is a simple one. Sometimes there's nothing for it but to rebuild the mesh.