Gorz opened this issue on Aug 02, 2007 · 41 posts
Gorz posted Fri, 03 August 2007 at 10:48 AM
The program can read any size of .CR2 since it is the TEXTUREMAP I want for reference NOT the CR2 in it self! So yes you can read any size of CR2 !
I quote what I wrote before:
Since I actually only target the TEXTUREMAP:s you could texture just about anything. The program must have some guides to go on but that is common no matter what you are textureing... If you have a character you need an outline at least to begin with, prop is not much different from a character or a garment ( CLOTHES) it all starts with a UVmap in some form and then you need to get your square pices fitted somehow inbetween the wavy lines..
A little preview of the SEEM system, not complete but showing an idea!
Best regards Gorz