Forum: 3D Modeling


Subject: Help me understand welding.

jjroland opened this issue on Aug 03, 2007 ยท 9 posts


Joe@HFG posted Sat, 04 August 2007 at 4:09 PM

Doing it the HARD way. Part 2 The second step was learning to read a CR2 file. These days it's much easier since you have tools like CR2 Editor 1.5 to read the file for you. But... as jestmart ponted out, there is a command in the CR2 that tells Poser to weld the groups together. The problem is, if verts at the edge of the two groups are not in exactly the same space down to .00001 or something like that... they WON'T WELD! This is why it's functionally impossible to load seperate peices into Poser an build a solid figure from them. No matter how close you get them by eye, the slightest offset ruins the CR2 weld. So you see, there are actually 2 "weld" commands when dealing with Poser content. The vertices that are welded in the modeler and exported to the OBJ and the Poser CR2 command. Also, turning off bending seems to break the welds. To make matters worse, Poser has issues with welding more than 3 groups together. THis is why I could never make a decent skirt back in those days, and why my dragon wings still won't work. Although I was recently looking at the super low res Poser 3 legacy figures and noticed that the L and R collar are welded down the center, and the neck is welded to them! I have to tear into the CR2 to see if they were doing anything special. This is basically a long version of what everyone else has said. The way to learn is to start loading OBJ's and CR2's into a decent text editor. If you can do a decent HTML page, you should have little trouble learning to CR2 and even OBJ hack. Your other option is to fire off a request to Hexagon's developer and tell them to implement proper OBJ support. I complained for 3 years until LW got it right.

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