FutureFantasyDesign opened this issue on Aug 06, 2007 · 15 posts
Angelouscuitry posted Mon, 06 August 2007 at 10:57 PM
The Catch Phrase for what you're looking for is Sub Surface Scattering.
Face-Offs HyperReal products are awsome.
On the Free Side, bagginsbill has several free tutorials.materials for skin; that each depend on which figure you are using, but can be interchanged, by switching the texture referrence, in the Material Room.