Forum: Poser - OFFICIAL


Subject: Can someone give me a brief tut on "FauX Skin Texturing"????

FutureFantasyDesign opened this issue on Aug 06, 2007 · 15 posts


Angelouscuitry posted Tue, 07 August 2007 at 10:30 AM

Hmm, do you know how do connect any nodes; have you had this experience yet?

Most of the complicated skin materials are offered to you as python scripts.  In other words you do'nt connect any nodes, the script does this for you, depending on what parameters you set for it while running the script.  In other words the scripts, when run from inside Poser, have windows; with Sliders, Radio Buttons, and Fields.  Then when you tweaked this, you tell the script to generate the material.  The script will then add like 30 or 40 nodes to your current material.

I'm surprised bagginsbill has'nt popped by yet.  He'd be quick to point out that True SSS(Sub Surface Scattering) does'nt really exist in Poser, but it is this effect that is functionally faked withing Poser.I guess other applications, like Modo, have more complicated SSS.  SOme of the images I've seen from these applications look exactly like Photos!

Another thing I've found very true, that bagginsbill has been trying to change, is that the SSS and Realism scripts only work wonderfully on Medium complexions.  I'm not real sure why(I tink it has to do with the script being benerated through the lights,) but by just running Face_Off's HyperREAL V3(which takes all of 20 seconds) I can great twice as real a skin texture than when I started, but this only happens with Medium compexions.  Fair skin gets blown out, and starts to Glow, and dark skin just gets really shadowy.

Attached is a Skin WIP of a texture' by Mari e17, namedjullisa, before and after Face_Offs HyperReal script.  I coulhave gotten results similar to this after my first night with Face-Offs shader.  Now that I've some xperience, the one set of parameters I really like seems to work on alot of textures; so this transformatio literally took a matter of seconds!

Edit:

bagginsbill - Ah, here you are!  I think the author has posted as moreover a search to boost Skin Realism, than actual use of the Bump(, or Granite) nodes, exclusively; by correctly hypothesizing that these have something to do with it.

BTW - Has a V3 version of the Apollo shader been posted?