drkfetyshnyghts opened this issue on Aug 07, 2007 · 14 posts
Conniekat8 posted Tue, 07 August 2007 at 12:52 PM
Most often it's not the program, it's the user behind the program that makes thigs happen.
Usually it takes several programs to create a piece. Main modelling program, and few supporting and converting applets.
Also, there seems to be as many program and applet combinations as there are modellers.
To create a piece one needs to get handy at subdivision modelling (or 3D modelling in general), UV mapping, texturing, and rigging for poser.
The more experience one has, the easier it gets, but even when you get pretty decent at it, it can be time consuming.
Without prior experience modeling in 3d or is extremely talented, creating quality conforming clothing pieces or characters for Poser is not what I would call easy. For someone with couple of years of 3d modeling and poser technical experience under their belt, it is much easier.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support