Forum: Poser - OFFICIAL


Subject: Poser Pro

thefixer opened this issue on Aug 07, 2007 · 430 posts


Gareee posted Wed, 08 August 2007 at 12:30 AM

Poser was originally not developed with higher end cgi in mind. From a marketing standpoint, you have a low end comsumer oriented application, and hgh end professionsl quality cgi tools, some costing thousands of dollars.

Granted, Poser has grown far beyond it's origin roots, but maintaining compatibility with high end apps like maya, xsi, lightwave and other tv and film quality programs, would require a much higher developement budget from EF, but the thing is, they don; get the huge profits back from app sales like maya or max.

EF probably has to sell 100-200 copes of poser to one copy of Max to generate tha same profits, and a percentage of those go back into developement.

While I'm personally glad EF is moving in this direction, many in the higher end cgi community shun poser, poser conent, and anything to do with it, considering it a layman's playtoy.

And there's nothing wrong with that at all. High end acceptance and integration might be advanced with this, but poser would also need much more advanced rigging and animation tools to really be intergrated well into other apps, and each have thier own views of what the best methods of rigging and animation are.

It'll be an interesting ride, if nothing else.

As far as asking too much, you have to realize that the 3d advancements some of these gys are achieving is phenominal, and there are always bugs to work out.

Imagine telling someone about zbrush 3 a few years ago, before it or displacemnt mapping was really realized.. they would laugh you out of the room in disbelief.

Way too many people take way too many things way too seriously.