Forum: Poser - OFFICIAL


Subject: 64-bit Poser Pro announced.

AntoniaTiger opened this issue on Aug 07, 2007 · 112 posts


XENOPHONZ posted Wed, 08 August 2007 at 2:52 PM

Quote - The lack of enthusiasm for Poser isn't because it doesn't cost alot. It is because of licensing restrictions and the overall lack of usability of the program.
Architecture?...Industrial Design?...Game Design?...Real-Time?
You can't blame someone working in industry that has no use for Poser for not using Poser!!!
You also can't blame an animation studio working with multi-million dollar budgets under intense pressure from wanting to use the best tool they can get their hands on.
That isn't elitism, it is reality, and common sense.

?

What on earth are you talking about?  WHERE did I say that those "with no use for Poser should use Poser"?  Nor did I insist that "animation studios with multi-million dollar budgets" should use Poser.  Talk about your straw man arguments......... :rolleyes:

You appear to be completely missing my point here -- my comments weren't referring to technicalities -- they were referring to attitudes.

So.....Maya is "better" than Poser?  Yes......but the mere fact of "inexpensiveness" doesn't mean that something is as worthless as some claim.  And, yes -- I have seen such attitudes come across. 

Quote - You might as well go ahead and try to explain that rendertime nonsense you are talking about too. I have never, ever, EVER seen anybody anywhere at anytime say that 'slower is better' in any area of 3d graphics; or any time (=money) based operation for that matter.

 

You might as well go ahead and explain your nonsense over whatever it is that you are talking about here.  Once again: I was referring to attitudes.  However, there's a danger in communicating subtlety in the forums.  Such matters sometimes manage to totally escape the notice of the literally-minded.

Yes -- I've seen such attitudes on display.  Perhaps you don't notice them: but that wouldn't be surprising.

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