AntoniaTiger opened this issue on Aug 07, 2007 · 112 posts
XENOPHONZ posted Wed, 08 August 2007 at 2:52 PM
Quote - The lack of enthusiasm for Poser isn't because it doesn't cost alot. It is because of licensing restrictions and the overall lack of usability of the program.
Architecture?...Industrial Design?...Game Design?...Real-Time?
You can't blame someone working in industry that has no use for Poser for not using Poser!!!
You also can't blame an animation studio working with multi-million dollar budgets under intense pressure from wanting to use the best tool they can get their hands on.
That isn't elitism, it is reality, and common sense.
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What on earth are you talking about? WHERE did I say that those "with no use for Poser should use Poser"? Nor did I insist that "animation studios with multi-million dollar budgets" should use Poser. Talk about your straw man arguments......... :rolleyes:
You appear to be completely missing my point here -- my comments weren't referring to technicalities -- they were referring to attitudes.
So.....Maya is "better" than Poser? Yes......but the mere fact of "inexpensiveness" doesn't mean that something is as worthless as some claim. And, yes -- I have seen such attitudes come across.
Quote - You might as well go ahead and try to explain that rendertime nonsense you are talking about too. I have never, ever, EVER seen anybody anywhere at anytime say that 'slower is better' in any area of 3d graphics; or any time (=money) based operation for that matter.
You might as well go ahead and explain your nonsense over whatever it is that you are talking about here. Once again: I was referring to attitudes. However, there's a danger in communicating subtlety in the forums. Such matters sometimes manage to totally escape the notice of the literally-minded.
Yes -- I've seen such attitudes on display. Perhaps you don't notice them: but that wouldn't be surprising.