FranOnTheEdge opened this issue on Aug 09, 2007 · 15 posts
Kanchi posted Fri, 10 August 2007 at 2:48 AM
Attached Link: Kanchi Nagao
In my oppinion It is not as easy as stated above, unless you animation goes in a straight line. For instance, when you render an flying object in a curve, Bryce will make that curve through the keypoints in a smoothing curve. Adding points will result in a Bryce extending the curve, but this has effect on the curve allready rendered. In particular the curve piece between the forlast and last keypoint will problaby changed. Resulting in a smooth flight but with a twitch at the seperation keypoint from first to second animationpart. Have fun, Henny