FranOnTheEdge opened this issue on Aug 09, 2007 · 15 posts
Rayraz posted Fri, 10 August 2007 at 1:56 PM
Quote - I didn't know you could give objects a key to themselves, I've just been marking a keyframe at specific points in the timeline - is that not correct?
Could be, I dont remember anymore how it worked exactly since i've not done animation in bryce for ages. I might have gotten the object-specific keyframing mixed up with 3dsmax... dont have bryce handy to check on it though. I'm guessing someone else will know to tell with certainty if i was wrong?
Quote -
"all your frames will have the position of your last frame"Um... but I only want one single frame.
That's simple. Once all your frames have the position of your last frame.
Go back to frame one, add a key there. Then go back to the last frame, delete the key there and you can animate again at will. :-)
Quote - This is so that I can add this second animation to the last animation - in something like Premier Pro or Final Cut Pro and thus have a new animation with both clips in it but all smoothly running because of using that vital key frame from the end of clip1 for the beginning of clip 2... do you see what I'm getting at?
I would advice splitting up your animation in camera shots. Keep every shot in one file as long as you dont switch to another camera angle. It's usually a good thing to switch camera angles every now and then anyways, it keeps things interesting. But figuring out where and when to cut and where to put your camera is a whole cinematics thing that i dont know much about lol. It's kinda like working on composition i guess.
Quote - If I can do that once, then I can go on creating little animations that won't keep my computer occupied for days at a stretch, so that I can occasionally sleep or use the computer for other things, like work... (lol) and yet still be able to string together all the clips to make a nice whole longer animation, later.
If you wish to shorten the stretches of rendertime I dont think forcing extra work to split up scenes is the solution. Just render out seperate segments of your scene. I think the thing to render to bitmaps is called "render to frames" or such.
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