Paloth opened this issue on Aug 10, 2007 ยท 36 posts
Tyger_purr posted Fri, 10 August 2007 at 3:16 PM
The only real thing i see to complain about is that they set the min. Shading rate so blasted high (by default) that it produces an effect similar to what you got when you used texture filtering in P6. From previous experience many assume that it must be the texture filtering because it is on in all the textures.
There is IMO a legitimate complaint there, it's just easier to solve than changing the texture filtering in each and every material zone in your scene (or using the python script that does it automatically).
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