deljs opened this issue on Aug 10, 2007 ยท 34 posts
deljs posted Sat, 11 August 2007 at 4:26 PM
Yep, that was my plan for their lives - background fillers. At only a couple thousand polys each, they're mighty light. The other side of this is that as bg fillers, you probably can't see much texture detail anyway. I'm seeing that a matte shader with a touch of SSS is looking pretty reasonable from a distance.