AntoniaTiger opened this issue on Aug 07, 2007 · 112 posts
wolf359 posted Sat, 11 August 2007 at 5:47 PM
"thanks for that Wolf. So, it's about the same as the "BodyStudio" solution, which ain't that terrif. I have a Max 1-month trial and Body Studio
and Poser 7, and in my attempts to get it humming, it does not "guest host" textures and shaders very well. Textures either not found
(even though all my paths are easy and correct), or you get a memory error on V4 hi-res skin texture maps.
I ***am very much on a new belief system: Actual, live 3DS Max . I know, I know, $3500, but I am getting to the point of 'enough already.'
However, I would still want to get 'poser-universe' assets into Max, and ambiously would like to get more than just mesh.
I'd like morphs and texture maps also. Rigging? I don't know....poser rigging ain't Max rigging. Shaders? They have to be
at minimum tweaked, why bother. Just get me the mesh, the texture maps and the morphs into Max."***
Yes "Hosting" does have it limits as we learned with the older poser4 propack.
Im so glad we have at least one dedicated Cinema4D prgrammer/user
who successfully took on the task of creating a plugin that truly enables all poser functionality
(Sans Shaders&Python),
within cinema4D including morhp dials ,erc,and conforming to the point of not needing poser at all
just a proper runtime that you browse and load from within Cinema!!
"If the new render engine turns out to be VRay in disguise, then all bets are off"
What "new render engine"???
from all the press ive read its just the same old slow firefly
that now recognizes on 64 bit OS systems and will do network rendering.