ashley9803 opened this issue on Aug 12, 2007 · 8 posts
SamTherapy posted Sun, 12 August 2007 at 6:45 AM
I strongly recommend plugging the sky texture into the Ambient_Color channel as opposed to the Diffuse_Color. That way, it will always be visible and it will reflect consistently. Of course, you will also have to set Ambient_Value to 1.
Coppula eam se non posit acceptera jocularum.