thefixer opened this issue on Aug 07, 2007 ยท 430 posts
Dale B posted Mon, 13 August 2007 at 10:47 AM
Quote - Will Collada bring in poser morph /posing dials??
Conforming clothing?
or do you just get a boned rig In MAYA XSI ,MAX
Like the old Alias FBX conversion???
As the COLLADA plugin is apparently in very early beta stage, who knows? But just the fact that it is an xml open format leaves a very big window for someone to figure out just that if it doesn't happen at first. I don't expect an All-In-Wonder first release; I'm thinking about future interoperability. That is going to guide my upgrade plans more than immediate features. And from my experience, even the best laid shader conversion schemes seem to require so much tweaking and finessing that it's usually wiser to just plan on doing your setup in your final render stage to begin with. This is why I think there will be improvements in the rigging and joint deformation schemes, at least vis-a-vis COLLADA. We all know the weaknesses in the Poser system,and the damnably clever kludges that have been cobbled up over the years to deal with them. Without those, we are back at P4's level, and we all remember the postwork needed to fix the joint breaks. Even middling semi-pro's are not going to put up with those kinds of issues. If this is something as a counter to C6, then it will need to work well enough for those semi-pro's to consider it worthy of their pipeline. If they can't translate the kludges, the only other option is going to be improvements in the underlying system. And who knows? the underpinning may already be present (didn't someone find a stub for animation layers in P6? And wasn't something found that seemed to indicate that the substructure for network rendering was implemented in P7?).