operaguy opened this issue on Aug 13, 2007 ยท 21 posts
Conniekat8 posted Tue, 14 August 2007 at 3:54 PM
Oh, and in Max the command is called Mesh Optimize. In Hexagon it's called decimate. Sorry about the mixup.
Both of them end up triangulating the mesh... You may not like that much. But once it's smoothed, you can't tell in the rendering. If you're making an animation, the bends can look little unexpected.
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