Forum: Poser - OFFICIAL


Subject: 1) V4 reduced poly? 2) V4 morphs from Poser7 to Max?

operaguy opened this issue on Aug 13, 2007 · 21 posts


klozen posted Wed, 15 August 2007 at 7:28 AM

Looks good conniekat,
The only problem now is your stuck with the basic animation out of poser.
I thought operaguy wanted to animate in max  as well.
So he has still to rig and skin the character, that's the reason i pointed him to the collada route.
With collada you export the animation out the same way you do with pomax { only 1 button click ....grins....},import into max and you have the benefit of the same animation only with keyframes intact , a animatable mesh with pretty good skin applied {which you can adjust with vertex weighting/blendweights}.
The biggest plus this way a believe is that you can link the mesh {skininstance with collada} to a biped and animate further your animation with the biped { Mocap or keyframing}.
The second plus with the biped is the use of skinmorph { the other reason to link to a biped because collada exports helpers not bones}.

BTW:I noticed you allready downloaded the exporter,{what do you think of it so far?}