Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)
bagginsbill opened this issue on Jun 29, 2007 · 236 posts
Angelouscuitry posted Sat, 18 August 2007 at 10:59 PM
In referrence to HyperREAL it'd be fanstastic if the script actually applied the material. We could render, and if the last tweak actually worked, then create the Material Room Preset.