operaguy opened this issue on Aug 18, 2007 · 81 posts
pjz99 posted Mon, 20 August 2007 at 3:37 AM
They all (Max, Maya, C4D, Blender) have the same basic capabilities, with varying "comfort levels" in the user interface:
Polygon modeling
NURBS modeling
non-destructive construction history
High quality render features e.g. area lights, area shadows, GI, various forms of AO
High quality materials/shader features - personally I've gotten to like C4D's materials presentation VERY much, in comparison to Max and Maya, but it boils down to the presentation; feature-wise it's hard to say which is really "better"
Dynamic cloth
Dynamic hair
particle physics
etc etc etc
...which is why I suggest C4D + interPoser Pro, because the area where they're not equal is whether you can get a rigged, easily customizable human figure with a bunch of the scut-work already done (textures, morphs, yadda yadda). OBJ animation import is unacceptable for me, as is "hosting" a Poser scene.