operaguy opened this issue on Aug 18, 2007 · 81 posts
maxxxmodelz posted Mon, 20 August 2007 at 4:09 AM
Quote - They all (Max, Maya, C4D, Blender) have the same basic capabilities, with varying "comfort levels" in the user interface:
Polygon modeling
NURBS modeling
non-destructive construction history
High quality render features e.g. area lights, area shadows, GI, various forms of AO
High quality materials/shader features - personally I've gotten to like C4D's materials presentation VERY much, in comparison to Max and Maya, but it boils down to the presentation; feature-wise it's hard to say which is really "better"
Dynamic cloth
Dynamic hair
particle physics
etc etc etc
True. Although the one thing Cinema4D doesn't have that all the others do is a connection to MentalRay. Not a big deal or even a concern to most casual users, but could be a turn-off to some pro users, and also keep it out of some prod houses that might use MR in their rendering pipeline. So I think the upcoming Vray connection to Cin4D will even the playing field that much more.
Maybe I'm wrong about the MR thing though. Does C4D have an MR connection?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.