DocMatter opened this issue on Aug 19, 2007 ยท 13 posts
replicand posted Mon, 20 August 2007 at 11:20 PM
I second BeyondVR. Unless you plan to render at film res, the native size of DAZ textures excels at crashing apps, especially since there are 36 copies - not instances - of extremely large texture maps. Though opinions vary, I've gotten great results resizing to 512 pixels square.