chippwalters opened this issue on Aug 20, 2007 ยท 115 posts
chippwalters posted Tue, 21 August 2007 at 12:54 PM
Quote - How did you improve the grass layer?
Hi Jim,
Thanks for popping in. I used two layers to create the grass layer. The total terrain texture consists of 6 layers in order:
Surf Layer - a small very luminous fuzzy white (or very light) band at 3.5 meters absolute. This way I know to alway set my water plane at 3.5 and the texture will work, even if the terrain is tilted or resized. This layer will match the 3 material water layer I use so there's no distinct intersection between the terrain and the water. It is top because no matter what, I don't want to see the intersection.
Beach Layer - in this case a pebble-ized sand layer which comes up from the surf. It is second because it will overide any other grass or other layer which is coming down to the waters edge.
Cliff Layer - this is a ridged material which only appear on close to vertical surfaces and adds a stone like material with ridges.
Top Grass - a darker grass which 'fits within' the bottom grass and has an alpha layer.
Bottom Grass - mostly on horizontal or close to horizontal surfaces--doesn't extend to the top and has an alpha layer.
Base - a custom textured rock layer of my own which renders well enough by itself.
I use alpha channels and not transparency channels to create transparency in layers. I save transparency channels for use in Mixed Materials (which the water is).
HTH. Chipp