PXP opened this issue on Aug 19, 2007 · 32 posts
richardson posted Tue, 21 August 2007 at 6:54 PM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1387652&member
Danae stayed true to the photorefs she used. This gives you the amazing preview in Poser. I discovered this right away. Milan is one of my favorites but, I had to modify it a bit as baked on highlights and shadows were still there. This was easy to do with a clone tool and soft stroke. In contrast, removing all those "baked" on details eventually turn the skin into another "floodfilled" looking copy we see so many of. Perfect skin is nice but, cgi can make it look plastic too easilly. Only a few texturemakers out there are on top of this and take their own reference photos to get the extra angles needed for good detail and avoid the "flash" and specular skin problems. Imo, highlights should be made with specular and displacement maps. Especially with dark skin when it really takes on reflection of its environ. White skin does as well but in a lesser way. The hair(in a head texture) adds quite a lot, too, if it starts/stops at the right place . Unlike transmapped wigs that lack a "downy" edge/start layer (at temples for ex.), painted caps can add a lot. Reality is in the details, sometimes.Attached: Milan in preview