thefixer opened this issue on Aug 07, 2007 · 430 posts
pjz99 posted Tue, 21 August 2007 at 10:39 PM
You guys hoping for a brand spankin new render engine, you ought to hope for a rebate for $50,000 to be included in every purchase - either is as likely. Nothing wrong with hoping, more power to you, but there's simply no evidence to lead any reasonable person to suspect that. Look at how much bragging was done about "universal" poses and multiple undo in P7's pre-release marketing. You don't think something as huge as "we're adding GI" or "we're switcing to VRay" would merit a little heads up? People would crap in their pants over news like that.
Quote - In C4D, one can use polygon selection tags for this purpose. In Poser, you may be able to specify groups which would be very helpful - need more info on that possibility.
You can use polygon selection tags in C4D for defining what hair collides with? I need to investigate that a little closer obviously, I didn't realize that but now that you mention it I think I remember where it would go (a field inside the Collider tag properties). In Poser one defines collision for cloth by picking from the scene hierarchy, which boils down to basically the same thing (collide against only head/neck, basically polygon selections). I believe Poser's dynamic hair works the same way, although I'm not 100% certain.