thefixer opened this issue on Aug 07, 2007 · 430 posts
devilsreject posted Wed, 22 August 2007 at 1:18 AM
Reflection/refraction raytracing, and especially true GI were never something used a lot in major productions until fairly recently. Even now, they're still used sparingly. They were available and being explored for a long time, but often dismissed as too slow for any serious production work. Advancements in render technology, as well as hardware improvements made some of these things possible for a big production budget, but still many pro houses choose to fake what they can, or do it in post.
There's an old saying in CG that goes something like: "Never model what the camera will not see, and never raytrace what can be faked". The first part, at least, still hold true.