templargfx opened this issue on Aug 17, 2007 · 77 posts
face_off posted Wed, 22 August 2007 at 5:58 AM
Interesting thread....
Someone mentioned the bounce depth being hardcoded to 3. I don't believe that this is true. I could modify this figure in python. AFAIK, whatever you save it to will not save to the pz3 file. Either 2 or 3 give reasonable results. 4 is just too bright.
The GI in Poser is like a "gather node on everything", so operates a little differently to other GI's. So don't expect it to give the same results. It will highly illuminate surfaces that touch.
I found, based on a limited number of test renders, that there seemed no difference between the quality fo the render between 1 and 98 on the Irrandiance Cache slider (although render speed was impacted significantly as the slider went further to the right). But full Irradiance Caching (set to 99) gave a way better rendered result (but took many hours to render).
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