chippwalters opened this issue on Aug 20, 2007 ยท 115 posts
chippwalters posted Thu, 23 August 2007 at 4:15 AM
Been working on some procedural textures and mostly on trying to find a good fractal function which scales well both close up and in the distance. Here's a test of a not yet finished mountain material. The top image shows 3 terrains, one up close, and the other 2 in the distance. The bottom picture shows the relative scale of each terrain in the scene.