wolf359 opened this issue on Aug 05, 2007 · 60 posts
Arien posted Fri, 24 August 2007 at 8:38 AM
Wolf, I agree to a certain extent. The way I get around the limitations of the content when it comes to clothing, aside from changing textures and shaders, is to combine different outfits to create new looks; that way it can work as a real wardrobe, and things can be mixed and/or overlaid for a different look, so while Major Cache or Liquid Halo as full packages can't be made that different, their pieces can be used combined with others to add touches of sci-fi to otherwise basic looks. I even made a post on this in the DAZ forum (found here, for the curious). Problem is, when doing cover requests, an author doesn't usually describe the surroundings too much except in general terms (sci fi corridor, ship interior, forest with a lake in the background or whatever) but they normally go through quite some length to describe the hero/heroine, their appearance, hair style and colour, and clothing. And if there's a monster, that too. If an author tells me the heroine has a longer nose or an oval face or thinner lips I can dial those up in Poser. If the body is different from the default I can use the morphs, and use one of the magnet kits, XDresser, WW or whatever to fit it to the figure I need it for. But if they tell me "the monster needs arms reaching the floor" I am going to kick myself if I spent $50 in a monster that has no ERC to do this, and the author and my Art Director are not going to be happy if it's the same monster that's being used to advertise the fast food joint down the street.
Quote - If I may be truly frank with you I suspect alot of the aversion to SanctumArt is not So much his products but his steadfast refusal to come in the various poser forums and play "kissy face" with the great "unwashed masses"
That might be the case for a lot of people. I know for experience that customers do like to interact with you and to see you approachable as a vendor, maybe because it gives them the idea that if they have issues they can write to you and your tech support will be there. I think I've given enough technical reasons for my reluctance to buy more from SA, though, and I suspect a few here that produce content and are aware of the time it takes to do certain things might also be speaking from that perspective (i.e. creating enhanced shaders for the textures in P5+ as opposed to saving the P4 mat as an mc6).
But as you say, you're working on a very specific style, so most of the above really won't apply too much to you. It's really a matter of perspectives. My assignments tend to go more towards fantasy/historical so of course I'm going to be more on the lookout for something I can use all over the board, and sci-fi will come under a much closer scrutiny.
But if I ever do textures or models suitable for hard sci-fi, I'll be sure to let you know :)