frederic opened this issue on Sep 07, 1999 ยท 10 posts
frederic posted Thu, 09 September 1999 at 2:59 AM
I bet the only way to get the toes back is to delete the custom geometries for the shoes in a text editor (rather easy but be carefull, unpredictable results sometimes). unless somebody finds a way to export joint parameters. thanks for your nice comments all guys there. I think that quite anatomical joints are attainable now just by using proper joint positioning and the power of the software. Is anybody able to make a P4 port w my modified character? I would love to get some news from that. also, I am tweaking a "mimi" model, this one I am sure we can port to P4 thanks guys