mhscspo opened this issue on Aug 26, 2007 · 7 posts
UVDan posted Mon, 27 August 2007 at 3:47 PM Forum Moderator
**You should be able to create a disk and give it a texture and alpha map to simulate blur, then you will only need to rotate a small amount. Mabye 8 or ten turns per minute. I cannot imagine asking the render engine to make a thousand rpm's. With a good blur it will look realistic as when you are looking at a spinning prop you cannot actually see a thousand rpm. Usually the blade looks like it is slowly turning.
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