RetroDevil opened this issue on Aug 27, 2007 ยท 6 posts
byAnton posted Mon, 27 August 2007 at 7:41 PM
K not sure how familiar you are so I'll cover as much as possible.
In Poser file format, a morph target, defined in the cr2 as delta information, is an alternate obj shape of each body part.
Poser figures, whether clothing or human, are made posable by their respective parts or obj groups.
When you double click on each body part you see a box with the option to load a morph target. If you click it, you are able to browse an obj file, not for the whole shirt, but just that group.
If the shape of the obj you are loading is a different shape than the default obj group of the mesh you made into a figure, then the differences are stored as delta morph information. You are then prompted to name your morph Dial.
After all the various groups have the bits of the full mesh morph loaded into each group part, you can set them all to 1.0, or any value actually, and then spawn a Full Body Morph. That FBM is creates a like named dial that will effectively turn all the individual part dials.
This is the nature of what we know or you might have read descrived as erc or dial slaving.
Now another way to make morphs is to use Poser deformers, especially the magnets. The magnets are created by clicking on a part and then creating a magnet for it from the poser pull down menu.
By clicking on the sphere, you can include other parts in the magnets actions.
Finally, you can SPAWN MORPH TARGET, from the same pull down menu used above, to create the morphs for each affected part; and then create the FBM as described above.
Best of luck,
Anton
PS: Excuse any typos.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."