Boni opened this issue on Aug 27, 2007 · 7 posts
Gog posted Tue, 28 August 2007 at 4:36 AM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1389847&member
There are two ways that spring to mind and it depends a little on how sharp you want the edges of the hole.For the ring (linked) in my gallery, I created a nurbs torus and just grabbed the nurb controlling the inner ring and expanded it out (if this sounds too complex just scream and I'll try to explain better). The ring you've shwon looks a little sharper then that and I would be tempted to use a boolean method (even there is a tube object available).
In the image I created the grey cylinder and extruded out the bit for the ring body (1-4) above. I then created the cut out (red) cylinder. and did the boolean leaving the red ring as shown ready to tweak.
As I mentioned another way to consider is starting with a tube - converting from nurbs to mesh and then doign the extrude and tweaking - there are so many ways to do this I've tried to choose the easiest for a newb.
----------
Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.