dawulf opened this issue on May 27, 2001 ยท 6 posts
duanemoody posted Sun, 27 May 2001 at 11:22 PM
Attached Link: http://clik.to/dtoybox
As someone who makes morphs on a regular basis I have no idea what you're talking about. UVmapper is for mapping and grouping not morph creation. If you're given to doing morphs in a 3D editor, all you need is a 3D modeler which imports .OBJ files and exports your edited versions in the same vertex order. Most apps that support .OBJ respect the vertex order. The other step to this process is running the finished .OBJ file through a text editor and deleting every line which doesn't start with 'v '. This 'morph squishing' reduces file size and protects copyright.