dawulf opened this issue on May 27, 2001 ยท 6 posts
Lemurtek posted Mon, 28 May 2001 at 1:22 AM
Making morphs in Lightwave is entirely that easy. Import your object use the magnet and other point push type of tools, like reszie etc, and export the new object. As Duane said, be careful not to delete or add points, and also only move the points that you want to change, be careful not to accidently move the entire object, don't use cut and paste or other tools which may change the point order. If you want to morph using a part exported from Poser, make sure that the 'as morph target' option is checked, and the 'weld' option is not, (the other options are irrelevant for morphs) And as Duane said, if you intend to distribute the morph you can delete the lines which don't start with 'v'. You can also do this in lightwave. Select all the polygons, and use the 'remove polygons' command lower-case k. and then export your model as a vertex only object. Regards- Lemurtek