Gurichi opened this issue on Aug 26, 2007 · 11 posts
Gurichi posted Wed, 29 August 2007 at 6:26 AM
Quote - Hmm. More complications. Patching in a new geometry seems to work, until you try to render or activate "show populated". The altered hair simply doesn't respond, and renders invisible. So the premise of adding geometry looks like it won't work at all.
I can think of one more possibility. If the user creates two symmetrical hair groups, build from a mirrored skullcap prop, and styles one side, the styling can be set as a morph target for both sides. That should result in hair elements which are symetrically styled, but there are potential complications in this, too, primarily connected to the question of whether the polygon orders of the two hair props can be consistently expected to be compatible enough to figure out how to set the morphs correctly for both.
Still working on it.
Hmmm...
The only problem I can think of fr that second possiblility is that.. I don't have a skullcap for the Hiro model... Would you have to use a skullcap?