drifterlee opened this issue on Sep 01, 2007 ยท 86 posts
mickmca posted Sun, 02 September 2007 at 8:12 AM
Quote - I've not had any problems importing P7 pz3s into C6pro once I came across the tip to delete the lights in Poser and resave the pz3.
You left out "and then spend whatever time it takes to do the lighting, cameras, and shaders again in C6P." Lights are much easier to work with in C6P than in Poser, and lighting effects are better. But using it with this tip means changing your workflow to avoid doing anything with lights until you go to C6P. Or duplicate effort. Personally, I prefer to work holistically, tinkering with lights, camera angle, pose and even props all through the process. I repeat, I would never assume that I can "just open my PZ3s in C6P." I was Ok with that in C5P, because Eovia had the integrity not to imply I could. The claim that you can in C6P is cheap marketing BS. Importing PZ3 files into C6P is actually less effective than it was in C5P, because of the greed about TransPoser (which was free in C5P, part of the "Pro" part...).
You also left out that transparency might as well be deleted, and C6P provides no simple way to make a single change to multiple shaders (a gross omission in Poser, but in Poser, the merchant's transparency settings work...). And that the default camera won't be set up in the scene. Create animation with complex camera angles and changes in Poser? Then plan to duplicate the effort after import. My imports all arrive with some sort of distant camera and the scene a tiny dollop in the middle of the screen. Just like in C5P. None of the camera settings are being used, as far as I can tell.
I haven't even looked at the animation compromises, but I'm sure they are substantial, regardless of whether the end result is better.
I would never consider importing a PZ3 with commercial shaders into C6P. P6+ shaders are a major part of commercial product appeal, and they will be hosed. That eliminates a whole lot of commercial products that supposedly can be used WITHOUT POSER!!!
Quote -
Dynamic hair - C6pro now has it's own dynamic hair so not being able to import Poser dynamic hair isn't too much of an issue. I also understand that a plugin will 'soon' be available to also give dynamic cloth capability within C6pro
It's a pretty good issue if you have invested in commercial dynamic hair. And I was under the impression C6P did dynamic cloth. Should have read the fine print. Since dynamic cloth is a major commerical line (and rightfully, since cloth works much better than hair in Poser), it's lack of availability is a major hinderance to using my Poser third-party props. I can understand not supporting cloth dynamics, but it's a simple matter to convert a dynamic cloth into a changed (or morphing) static object, and if it can't do that, then a big investment (of time and money) in one of Poser's advanced technologies is money down the drain.
What it boils down to is that Poser "replacement" was glib marketing hype. That's no surprise, considering the source, but I'm not going to sit by and watch DAZevangels recite misinformation in the face of the truth. The Cat_Knight morph that got crumpled on V3 is all DAZ technology; it won't even handle their own products! I am reminded of the first time I loaded V2 into the so-called "public beta" of D|S: It looked like such utter, useless crap that I deleted the program. My avatar at DAZ Beta Forums is based on what D|S did to her image map.
C6P might be a good substitute for Poser if you are
Personally, I've never fit the marketing demographic.
M