Forum: Poser - OFFICIAL


Subject: Carrara 6 pro and Poser

drifterlee opened this issue on Sep 01, 2007 ยท 86 posts


mickmca posted Sun, 02 September 2007 at 12:24 PM

As an experiment, I built a picture from scratch in C6P using the MilDog and Environment. It took about ten minutes to get the look in the image, which I consider pretty mediocre. However, I was learning the new interface as I went (haven't used C5P for more than a year, thanks to a computer disaster followed by busy laziness). Also note that the render took at least as long as it would in P7. C6P does simple renders (no special lighting, few objects) with blinding speed. Give it a real scene, and it slows down to "normal" Poser speed. This was **not** true in C5P.

Some problems with building from scratch:

  1. All objects and elements are defaulted to Full Constrain which is strictly enforced. So to pose an element, you must almost always begin by turning off the equivalent of Use Limits. Since the limit settings are usually quite conservative (the dog couldn't lift his leg at all), this is a major problem.
  2. Parameter settings are controlled by sliders that represent 0 to 1.0. So a perfectly legitimate setting of 2.5 (used to shorten the dog's muzzle) or any negative setting can only be set by typing a guess at the right number. And if you mistakenly try to use the slider to refine the setting, it will "thunk" to the nearest default (0.0 or 1.0).
  3. Default C6P lighting is painfully harsh, like unrefined sodium lamps. This image, believe it or not, is lit by one spotlight and a "moonlight" object.

Based on this, I concede (again) that C6P can be used effectively to create original scenes. Using it with any legacy material, from texture maps to PZ3s, is hopelessly time-consuming.

M