Forum: Carrara


Subject: good quality (realistic looking) stone shader?

anxcon opened this issue on Sep 05, 2007 ยท 4 posts


MarkBremmer posted Wed, 05 September 2007 at 4:15 PM

Hi Anxon, Texture maps are nice for objects but procedurals are probably the best choice for 3D objects because they "behave" the way marble should when there are curved surfaces. Check out the Shader Tree shown above and start playing around with it. Without the subsurface scattering, the veins appear darker. While the image I've posted may not be what you're looking for, the color mixers will probably get you where you are going. Personally, I love creating light colored marble because the subsurface scattering and the new, transparency absorbtion and in scattering creates some pretty cool results. Mark