Forum: Poser - OFFICIAL


Subject: The Great September Texture Rant/Suggestion List

SnowSultan opened this issue on Sep 05, 2007 · 18 posts


Acadia posted Wed, 05 September 2007 at 10:23 PM

Quote - 3. Look at some real eyelashes before creating your own.
This might just be me too, but the eyelashes on people I meet don't fly off the face like fans and cast shadows on the eyelids. Even celebrity eyelashes don't look like black Venus flytraps, so please go a little easier on them. V4 has various eyelash size morphs anyway for when we want them to go big.

I totally agree with that.
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Quote - 5. Less for MORs
Am I the only one who thinks that most MOR (character presets) included with textures are more like caricatures than realistic faces? I know you want your character to stand out and be original, but some of the MOR faces I've tried (even those by well respected merchants) look ridiculous when they're not used with the exact lighting, texture, and hair that the promo was made with. If you want to make a very prominent face, please consider saving it as a single morph so that we can set it at less than 100% (Andre looks quite good to me at 50%, at 100% it's too strong for me). I don't think I've ever found a body MOR useful, so I've given up on them.

I agree with parts of this.  I too have problems getting some of the characters that I have to look anything remotely similar to the renders in the promo images.

So far as body morphs go, some are good, others not.  When I buy a character package I actually expect that the body shape be different than the out of the box figure. However it seems that most merchants are afraid to turn the dials other than to make larger boobs or hips. I am so dismayed when I spend my money on a character only to find that the body shape has negligable changes if any at all. When I buy a character I am buying it for more than the texture and the face. I want the whole darn package and that includes a different body shape.

Quote - 7. Don't paint reflections on the eye texture.
This has been said so many times that it's hardly worth repeating but it apparently is because merchants are still doing it. V4 has TWO materials where reflections can go now, the Cornea and the Eyesurface.

I am in the minority because I actually like painted reflections. I suck at lighting and cameras etc and if it wasn't for the highlights in the eyes I wouldn't have highlights at all.  However, at the very least perhaps a compromise could be made like I've seen in some character packages where there is an option to turn off the reflection if you don't want it.

Quote - 8. Try not to paint highlights on teeth and fingernails either.
This isn't mentioned often, but I recently noticed that many textures do have highlights painted on the fingernails/toenails and teeth. Try explaining to someone why a strongly backlit yelling figure has shining teeth.  ;)

Same answer as for the eyes.

Quote - 9. We don't need multiple shades of the same basic eye color.
I've seen texture sets that include eyes in three shades of brown - same exact iris texture, but in three very slightly different shades. And only brown, no other colors. We don't need this, that's what the Diffuse color is for. Give us more colors (in medium to light shades) and we can darken them if we want.

There are many who don't know how to use the material room, or too new to Poser to even try to attempt the material room. I know until not even 18 months ago the material room looked like the panel of a commercial airliner and I couldn't make heads or tails out of it. I still can't make heads or tails out of most of it, but i can do some basics.  Having to change the colour of eyes is not something I know how to to.  So I actually like the variety of colours that are included in most packages. And I think it's a good thing to have for newer uses to the program.

Quote - 10. Name the installation texture folder after the texture - NOT YOURSELF.
This drives me freakin' nuts and even the best and most experienced merchants do it. I DO NOT CARE who made it, I just want to be able to find it in a sea of other hopelessly named folders in my textures directory. I had a very organized texture folder under Poser, as I was able to rename the folders because Poser would search if textures it couldn't find right away. DAZ Studio doesn't, which led to me completely deleting my entire Poser directory, and starting anew.

I actually prefer if they name the folder after themselves but have sub folders inside for each package. It makes looking for things so much easier and I don't have a huge long list of folders in the top level of the textures folder.

Quote - 11. Don't name your readme file "Readme". (suggested by LeChatDesigns)
Many people don't read the readme files to begin with, so people aren't exactly going to be breaking down doors to read one named "readme". At least put the product's name in the title, like "readme_anotherV4texture" so it doesn't overwrite someone else's generically-named and likely unread readme.

Oh God yes!!!!!!!!!!!!!!   I do read the readme file though!  But it drives me crazy when it's just called "Readme"

Another thing about the readme file, please don't place it inside the Props or Pose or Character folder!  No one looks there for it! I know I don't!   It should be directly inside the runtime, or sitting outside the runtime when the package is unzipped.

Quote - 12. Lose the exclamations and spaces in folder names (suggested by LeChatDesigns)
This doesn't particularly bother me (Snow) because I rename my pose folders and stick them right in with the clothing, hair, or whatever, but it's been a fiery complaint among customers for years. Some people have actually said they won't buy from merchants who do it, so beware.

That doesn't bother me because I rename the folders anyway.

Some of my own pet peeves:

1.  If you include files for P4, PP, P5, P6 and P7, please put them into individual folders.  It's really tedious and a PITA to have to go through the Pose or Props folder and find and delete dozens of files that do not apply to the version of program that I use.

2.  When you create packages for more than one figure, IE: SP3, V3, Aiko etc, it would help if  the files were segregated into their own folders too.

  1. Please check the spelling of the library folders IE: Props, Pose, Libraries etc.  If they aren't spelled right they don't go into the runtime properly.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi