Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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That's odd because I've always been pleased with how robust Carrara5's displacement is. I usually import models that I've built in Wings and exported as .obj models, but I'm slowly getting the hang of Carrara's vertex modeler. I use Carrara standard on a fairly old system and the displacement has never caused my machine to bog down or crash. It could be because I often use procedurals instead of a jpeg or bitmap.
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Anyone have this problem before?
I open a model (a simple lathed waiter's tray shape which I made in the Vertex modeler), which I'm looking to texture with a photographic jpeg image of a woven basket. So far so good. I get into the texture room, and have no problem applying the texture as a normal shader. But I'm interested to see the result if I use displacement mapping instead... so I click on the "Displacement" tab in the shader and go to "Texture map" in the drop down menu, so that I can load the jpeg image. Am I right so far?
Because, BAM! when I click on "Texture map", Carrara disappears in a puff of smoke (well, it crashes).
So, I've tried doing the same with a bog standard cube, with no problem. I've also saved the textured and displacement mapped shader, which works fine with standard objects, but crashes and burns when I drag it onto my .car tray model.
However, I tried saving the tray object as a .3ds file, and there is no problem when I apply the shader.
This tells me that there is an issue with the tray, but only the .car version? It's such a simple shape though, what could be the problem?
I've tried several times, with the same result each time. Does this confirm me as a klutz?