Paul Francis opened this issue on Sep 06, 2007 · 3 posts
ockham posted Thu, 06 September 2007 at 5:28 PM
As Kuroyume says, there's no good reason to have absolute rotation on
a 'realistic' figure. The limits on real bones and muscles are always relative to
the nearest connected part of the body.
I can imagine a couple of special cases where you might need to sense and
control each angle in absolute terms: maybe a planetary system, or
a robot arm that moves things within its own small 'world' while the whole
'world' is riding on a larger conveyor belt.
Is that the type of setup you're considering?