Forum: Poser - OFFICIAL


Subject: OT Leaving Poser...FOREVER!!!!

wolf359 opened this issue on Sep 02, 2007 · 115 posts


pjz99 posted Fri, 07 September 2007 at 3:46 AM

Not to over-argue the point, but vertex maps in themselves are maps - they can be used to define falloff for joint morphing in rigging, but they can be used for completely different things besides e.g. applying "dirt" shading at render time, or falloff for dynamic cloth constraints, or all sorts of things.  Looking in the documentation for 3ds Max, May and Cinema 4D they all say the same thing, your Modo tutorialis notwirhstanding.

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