RetroDevil opened this issue on Sep 06, 2007 ยท 70 posts
Penguinisto posted Fri, 07 September 2007 at 11:21 AM
Quote -
Because not everyone is a modeler.
Don't even have to model it. Here's how:
In Poser, bring in a cube, scale it, build a texture or two and a displacement map, and there's your board. Add a few flat sheets with some (existing or otherwise) textures for it and some mild wave/magnet action on each (a Poser feature) -- or you can just use the freebie supermorph sheet that TrekkieGirl posted for P4 a couple of years back instead of the default square, and there's your papers.
I just described a 20-30 minute effort (ab't 15 minutes for a fully savvy and undistracted Poser user who knows P-Shop or GIMP well enough) that can be saved as a prop and opened later.
Note that I'm not trying to put the guy (girl?) down. I like that someone is interested in modeling stuff, and he/she has a good head start in the right direction.
What I am trying to do OTOH is to ask him/her to stop and think about value.
If it were clothing, hair, or other tougher-to-make items, or if it were a part of a larger set (either a room or as part of a sort of clutter kit), then sure - we'd be getting somewhere. But just a single item that prolly has lots of freebie equivalents (if one knows where to look), or can be made in very short order w/o so much as double-clicking the icon to a modeling app?
I'm not claiming to be any better - I'm only stating it from a business viewpoint.
/P