RetroDevil opened this issue on Sep 06, 2007 · 70 posts
Conniekat8 posted Fri, 07 September 2007 at 6:39 PM
Something that I've started doing to accomodate those whom like close-up renders, and those making scenes with a lot of items is to make my meshes in two different levels of detail.
Low level of detail (low polygon count) for far away shots, and a higher level of detail for closeups.
Usually it's really not that much work to create the two levels of detail, especially when using smoothing levels in the modeller I use (hexagon).
Same can be done with textures. Create a high resolution original, then make a reduced resolution version, to go with lower polycount meshes.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support