Forum: Carrara


Subject: Using Apollo Maximus in C6

byAnton opened this issue on Sep 07, 2007 · 44 posts


RAMWorks posted Fri, 07 September 2007 at 8:29 PM

Hiya,

OK, Apollo in Carrara is possible.  Adzan brought it to my attention after his success and I had thrown up my hands in disgrace over it.  It seems that for all the claims that DAZ Studio scenes are fully compatible in Carrara 6 proved to be a bit of boast and with many bugs that still need to be ironed out.  What does work is this:

Load up Apollo 2007 or even Cole 2007 into Carrara.  If you haven't added in Runtimes to the Browser (located at the bottom of the Carrara interface then do so, it will make this whole process likity split fast) Select the "Content" tab and then at the far right there is a folder with a bent corner and a little arrow.  Click the arrow and choose Add Runtime.  Browse to where the Runtime is and select it and click OK.  It should then be added.  Repeat if you have more than one Runtime you wish to add to the browser.  DAZ Studio content is not supported at this time!

OK, got your Runtimes added now??  Good.... OK then....

Expand your Runtime that has Apollo's folders within.  You will want to browse to the Pose folder and then find some of the ADS poses.  Either the ones that Anton provided or Carodan or Clawshrimp,  Makes no difference.  Find a character you like.  Click, drag and then drop it directly ON to Apollo!!

Presto Change-O.  Now look over at the Instance area.  Choose the ADS Scale.  Look in the Parameters.  You will see your dials there. 

When I had imported in the Apollo or Cole 2007 figures saved as DAZ Studio scenes none of these dials were present.  Really no fun there!! I love Studio but the boasting about scenes being fully supported is not a correct statement.  DAZ is already working on an update that supposed to be made available by the end of this month (September)

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