Forum: Poser - OFFICIAL


Subject: id love to hear your opinions on my latest prop

RetroDevil opened this issue on Sep 06, 2007 · 70 posts


Gareee posted Sat, 08 September 2007 at 2:29 PM

Quote - Thanks for the comments momodot  :)

Gareee wrote:

Quote - High poly.low poly.. Pft! With computer advancements moving at the rate they have for the last few years, it won't matter much onger what we through at poser. Affordable Quad cores are right around the corner.

Ah, well there's a nice mature attitude: "My new beanbag chair prop takes up more memory and CPU resources than 5 Vicky 3 characters, but who cares? It runs okay on my quad core. After you've bought it you'll find you have to upgrade your machine so you can use it in your scenes."

Affordable quad cores require new motherboards which probably require new RAM and power supplies and cases and perhaps video cards, not so affordable to a lot of Poser users.

The person who made the sports car prop (included in the e-frontier casino stuff) took that attitude, it crashes scenes for a lot of people. And you're advocating that approach to modelling?

 

Ya can look at it two ways.. you can develop content practically for current systems, or you can try to accomodate older systems.

Look at any of my items.. I'm as poly stingy as possible, and instead of doing a buttload of poses, I build economic ERC into figures so you can easily make up your own. And 2 years from now, the average speed of systems in use will be 30-40% faster. That pretty much happens every 2 years.

But I''m sorry.. if someone can afford 1000+ a year in poser content, then they sure as hell can also afford a new system every other year as well... and $1000 will get you one hell of a decent  system, if you shop well.

Everyone bitches about high poly meshes, but the REAL poser killers are piles and piles of high res textures. take a look at the amount of ram a mesh takes up, and then take a look at how much the textures up.. like 80% of the total!

Thing if, if you want the best appearances, you want bump maps, displacement maps, specular maps, and color maps, plain and simple. Every time new fetures become available, they really raise the bar on what "base" system should probably be used.. that's just plain fact.

Yeah sometimes with older systems you can gte by for a while, but if you don;t regularly upgrade your computer componants, you just get left behind in the dust.

With any other 3d software platform, people regularly upgrade whenever they can.. but the poserverse is well known for trying ti run win 95, and using the oldest base mesh possible and trying tio get by without taking advantage of any of the new tech available.. and then of course complaining because things either don't render as nice as other applications, or the render slows down because it IS doing it'd job, delivering all the new eye candy.

Since the OP hasn't even bother to respond, I have a feeling the comments have fallen on deaf ears anyway.

I've seen very few new content creators trying to kick out the BEST possible content. Everyone things making poser stuff is "easy" and will make them a quick buck, but in fact, doing quality work and implimenting all the possible bells n whistles you can IS hard work.

Legacy creators still keep pushing the boundries, like Anton, Stonemason and the like.

And sometimes ya just gotta add some additional polys to accomodate morphs, or advanced features, or just to improve rendering appearance.

So hate me if I wanna develop the best possible looking content, with the most features I can pile into it. Hate me if I'm forgetting Joe Blow trying to run P7 on an old win 98 system.

The future of poser and it's content NEED to push the boundries, and not be shackled by people trying to run advanced features on underpowered systems. be as efficient as possible when developing, but also keep an eye toward the future, and that will make your content have longer legs, and not needing an update a year or two down the road.

Way too many people take way too many things way too seriously.