RetroDevil opened this issue on Sep 06, 2007 ยท 70 posts
Joe@HFG posted Sat, 08 September 2007 at 4:46 PM
Gotta agree with Conniekat8 on the poly count issue. One of my biggest complaints about Poser content is that I need a 72000 polygon figure under a 90000 polygon suit of armor, and I don't get to see a single polygon of that 72000 poly guy!!! Make is a stand alone figure. More graphic and processing power brings higher demands for the content you provide, but there is NEVER enough power, and the demand change the laws of good compesition. Which means that resloution has an effective "need" cap. You need so much resolution, anything more is a waist. If Poser 8 Or D|S 2.0 support normal mapping, low polygon stuff will really start to command. Why would you want to waist a processor pushing around 1 M3 in the background when you can push around 30 of my "Reslo" figures and use the same mapping. There is always a better place to use those resources. Better landscapes, physics, AI!!! Even HD res is only 1920 x 1080. Projected Film is ONLY 2K x 2k. IMAZX is 8K by 8K!!!! If your object is more detailed that those resolutions can show, what are you doing besides wiasting processor time and memory. The video game industry didn't embrace normal mapping for fun. They did it save model resources.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
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