Forum: Poser - OFFICIAL


Subject: Morph Channels and Characters

magnet opened this issue on May 29, 2001 ยท 10 posts


Jaager posted Tue, 29 May 2001 at 3:43 PM

Questor is correct , but there are a couple of extra points. A Pose file applies all morph dials, even the ones that are zero. If you make an "all zero" pose ( X,Y,Z rot = 0) on a figure that has all of your morphs and set all the morph dials to zero, and save this pose with morphs channels, then, when you apply this pose to a character generated using the same morphs - the character is erased because all of the dials will be reset to zero. If a morph is not in the CR2 of the figure used to make the pose file, this morph will be unaffected by the pose even if the pose file is saved with morph channels. The reason that this is important is that V2 has several morphs that fix joints (knees and elbows being the most). It is useful if a pose is saved using these morphs where appropriate. This also means that poses where they should be zero, need to be saved with morph channels and the morphs set to zero. You do not want these fixes applied where they are not appropriate. Having them reset to zero automatically is handy. They way to do this is to make a V2 CR2 with only the fix morphs (delete all the others) and set up your poses with this figure and always save with morh channels on. Questor - I found two more JCJ - slave the left eye X&Y rot to the same channels on right eye. I am going to try "point at" with only the right. The left should track in parallel instead of getting crossed. Even manual, it is easier when both eyes respond by adjusting only the right.