Forum: Fractals


Subject: APO and beta troubles

Quest opened this issue on Sep 13, 2007 ยท 13 posts


tdierikx posted Fri, 14 September 2007 at 4:24 PM

Hmmm... I just loaded up Joel's Apo 2.04 and rendered a .png file with transparency using both Flam3 and the internal Apo renderer (little cog icon on main screen) - both opened just fine in my PSP v9 - showed transparency perfectly...

Apophysis outputs the transparency setting in an alpha channel in the .png file - maybe there is a setting in Photoshop 7's options that you need to set to get the transparency to show properly?

The latest functions.asc can be found at http://apophysis.wikispaces.com/Scripts-Utilities

The problem with Apo 2.06 and older versions of Windows (98 and ME) appears to be related to the programming within the Apophysis code to take advantage of more than 1Gb ram while rendering... unfortunately, this is going to take a new version of Apophysis to be written before that can be fixed...

T.

Who? Me?